I was born in 1971, so the home computer and video game boom of the mid-80s caught me at the age of 14. My first computer immediately captivated me—it was an 8-bit Atari 800 XL. On this machine, I encountered my first classic game hits and began to explore the mysteries of programming, sound creation, and graphics design. The transition to 16-bit and 32-bit computers was a significant leap for me, accelerating my creative process. These more advanced systems allowed me to create 2D and 3D graphics, integrate them into games, and develop more complex projects. In the early 90s, I released two game titles, including the multi-genre survival game Hlava Kasandry, which was even sold through JRC’s retail distribution (1994).

My passion for Atari computers and consoles eventually led me to the role of Editor-in-Chief at Alert magazine (1994–1996), published by JRC. As an “expert” on the Atari brand, I wrote several enthusiastic articles and reviews for Czech gaming magazines. In the mid-90s, I had the opportunity to contribute to the development of the impressive 3D simulator Gravon for Atari Falcon (1995) and Atari Jaguar (unreleased). I later enjoyed collaborating with its creators on the graphics for Operation Flashpoint (2001).

However, the pivotal moment in my game development career was the founding of Cinemax with Lukáš Macura in 1998, following a brief joint stint at Cybernetic Cinema and participation in the development of several Czech games like Gooka, Husita, and Nodus Domini.
I am most often involved in Cinemax Games projects as a producer, graphic artist, or designer. My experience from working on dozens of game projects allows me to contribute from the early planning stages all the way to finalizing and producing materials for the game’s release. In addition to creating in-game graphics, I have been engaged in desktop publishing and graphic design for the web and digital media since the 1990s, so I enjoy incorporating these “classic” skills into the game development process as well.